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ROBOTS(6)	    UNIX Programmer's Manual		ROBOTS(6)



[1mNAME
     [0mrobots - fight off villainous robots

[1mSYNOPSIS
     /usr/games/robots [0m[ [1m-sjta [0m] [ [1mscorefile [0m]

[1mDESCRIPTION
     [0m_R_o_b_o_t_s pits you against evil robots, who are trying to kill
     you (which is why they are evil).	Fortunately for you, even
     though they are evil, they are not very bright and have a
     habit of bumping into each other, thus destroying them-
     selves.  In order to survive, you must get them to kill each
     other off, since you have no offensive weaponry.

     Since you are stuck without offensive weaponry, you are
     endowed with one piece of defensive weaponry: a teleporta-
     tion device.  When two robots run into each other or a junk
     pile, they die.  If a robot runs into you, you die.  When a
     robot dies, you get 10 points, and when all the robots die,
     you start on the next field.  This keeps up until they
     finally get you.

     Robots are represented on the screen by a `[1m+[0m', the junk
     heaps from their collisions by a `[1m*[0m', and you (the good guy)
     by a `[1m@[0m'.

     The commands are:

     [1mh	       [0mmove one square left
     [1ml	       [0mmove one square right
     [1mk	       [0mmove one square up
     [1mj	       [0mmove one square down
     [1my	       [0mmove one square up and left
     [1mu	       [0mmove one square up and right
     [1mb	       [0mmove one square down and left
     [1mn	       [0mmove one square down and right
     [1m.	       [0m(also space) do nothing for one turn
     [1mHJKLBNYU  [0mrun as far as possible in the given direction
     [1m>	       [0mdo nothing for as long as possible
     [1mt	       [0mteleport to a random location
     [1mw	       [0mwait until you die or they all do
     [1mq	       [0mquit
     [1m^L        [0mredraw the screen

     All commands can be preceded by a count.

     If you use the `[1mw[0m' command and survive to the next level,
     you will get a bonus of 10% for each robot which died after
     you decided to wait.  If you die, however, you get nothing.
     For all other commands, the program will save you from typos
     by stopping short of being eaten.	However, with `[1mw[0m' you
     take the risk of dying by miscalculation.



Printed 27/11/91    Revision 1.2 of 19/10/88			1






ROBOTS(6)	    UNIX Programmer's Manual		ROBOTS(6)



     Only five scores are allowed per user on the score file.  If
     you make it into the score file, you will be shown the list
     at the end of the game.  If an alternate score file is
     specified, that will be used instead of the standard file
     for scores.

     The options are

     [1m-s   [0mDon't play, just show the score file

     [1m-j   [0mJump, _i._e., when you run, don't show any intermediate
	  positions; only show things at the end.  This is useful
	  on slow terminals.

     [1m-t   [0mTeleport automatically when you have no other option.
	  This is a little disconcerting until you get used to
	  it, and then it is very nice.

     [1m-a   [0mAdvance into the higher levels directly, skipping the
	  lower, easier levels.

[1mAUTHOR
     [0mKen Arnold

[1mFILES
     [0m/usr/games/lib/robots_roll    the score file

[1mBUGS
     [0mBugs?  You _c_r_a_z_y, man?!?


























Printed 27/11/91    Revision 1.2 of 19/10/88			2



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